The sci-fi classic, brought to life as an epic live-action street game for over 250 players in the alleys of San Francisco. Included four gameplay arcs, a mid-game objective shift, functioning LED lifeclocks, and surreal encounters to underscore key story themes. I created this game in collaboration with my husband, Gabe Smedresman, in celebration of his 30th birthday.
My role: Co-Director, Game Designer.
Photos by Anna Vignet.