My goal as an artist and designer is to
bring together individuals from a sometimes alienating technical and urban society,
empowering them to establish unique and temporal social bonds with lasting effects
as they learn to view the world around them through news lenses that they create together through innovative forms of play.
I sincerely believe that constraint-based spontaneous play (oh the irony!) can make the world a better place, and I am committed to pushing fun lovers and fun makers
further and further towards that ongoing goal.
I have worked on many different types of game and game-like projects. The list of projects on the left includes independent, collaborative, and even commercial projects, all of
which inform each other.
While my independent projects are the most personal and artistic, I remain equally proud of the collaborative and commercial work that I have done.
The commercial work in particular has taught me a lot about the importance of a vigorous process and given me the opportunity to explore larger scopes in design.
The kinds of projects I most enjoy designing are experiences across multiple media platforms, with the "real world" having a very special place in my heart.
There are many different terms for the kinds of things that I have made, but none of them quite captures the right meaning for me: street games (my favorite term of the batch), cross-media games,
big games, happenings, performance art, alternate reality games, pervasive games, location-based games, transmedia entertainment, and chaotic fiction.
Take a look at my projects and think about the relevance of these terms to them, yourself, and where you live.