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My goal as an artist and designer is to
bring together individuals from a sometimes alientating technical and urban society,
empowering them to establish unique and temporal social bonds with lasting effects
as they learn to view the world around them through news lenses that they create together through innovative forms of play.
I sincerely believe that games make the world a better place, and I am committed to pushing games, game makers, game players,
and future game makers & players further and further towards that ongoing goal.
I have worked on many different types of game and game-like projects. The list of projects on the left includes independent, collaborative, and even paid projects, all of
which inform each other.
While my independent projects are the most personal and artistic, I remain equally proud of the collaborative and commercial work that I have done.
The commercial work in particular has taught me a lot about the importance of a vigorous process, as well as given me the opportunity to explore larger scopes in design than I
would otherwise be able to afford on my own shoestring budgets.
The kinds of projects I most enjoy designing are experiences across multiple media platforms, with the "real world" having a very special place in my heart.
There are many different terms for the kinds of things that I have made, but none of them quite captures the right meaning for me: street games (my favorite term of the batch),
big games, happenings, performance art, alternate reality games, pervasive games, location-based games, transmedia entertainment, and chaotic fiction.
Take a look at my projects and think about the relevance of these terms to them and yourself.
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