Studio class on Play for interaction design majors in their junior year. Covers popular psychology and game design fundamentals like types of play, MDA (mechanics, dynamics, aesthetics), dynamic systems, emergence, affordances, agency and meaningful choice, setting game goals, the magic circle, and flow. The goal is to have the students believe in play, unpack play, and wield the power of play in their work. Students tend to go on to careers in UX, internet of things, service design, etc.
Play is fundamental to the human experience. It occurs in every culture and is now appearing in nearly every digital interaction. Building on the narrative foundation of Time Studio students will gain exposure to and appreciation for the many facets of gaming and play in interaction design including game dynamics, themes, genre, roles, competition, and levels of engagement to name a few. Students will develop craft skills while designing playful and delightful interactions with objects such as games, toys, social interfaces, exhibits, spaces and unlimited new contexts. The sequence of individual and group projects in this course will enable students to tailor their course experience in ways that match their goals: from designing video games to location-aware mobile experiences to massive multi-player real-world gaming to creating and applying play for entertainment as well as new areas such as health, education, government and beyond.